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Another huge complaint was the lack of a mini map in the original PC version or that the nitro was treated as a regular weapon - now it works as a separate system. One of the biggest complaints was that the Story mode missions were all the same, so we completely overhauled that mode and added a lot more variety to the game play. Most people think that we just improved the graphics, but there is simply so much more content in the game.ĭid you address any specific feedback about the original game when creating the HD version?Ībsolutely.
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However, I’m not sure if calling it Zombie Driver HD really worked well. At some point we decided that different from the PC original that it warranted a new name. The technical side of developing the console ports took much longer than we expected, but the same time we kept adding content to the game and improving it. We always wanted to release it on XBLA and PSN, but originally we didn’t plan a re-release on Steam. What led Exor to revamp the original PC game as Zombie Driver HD? (The term “Gouranga” is displayed in the first GTA when players run over a group of Hare krishnas. One of the best things in that game was making a juicy gouranga and we wanted to recreate that feeling, but with much more intensity – hence the zombie horde.
We definitely looked at the classics – Grand Theft Auto 1 and 2. We had a few ideas about making the gameplay more open and less linear, but we simply didn’t have the resources to do that.ĭid any classic games help inspire the gameplay? The next logical step was to populate a city with zombies and let the player mow them down in huge numbers. We also wanted to make a game with cars that have guns attached to them. We first wanted to make a quick and easy project and we thought that a retro top down perspective would fit that purpose very well. What was the initial idea behind the game? Let’s talk about some of the influences on the original Zombie Driver. I guess I’m just different in that regard. Nevertheless the book series is a huge hit in Poland and it has a strong cult following. I think that worked incredibly well in the game, but when it comes to reading, I’m more of a Tolkien, Margaret Weiss, or Tracy Hickman fan. In my opinion they were too dark and “down to earth.” They also have a very strong “Polish accent” - just as you see it in the game. When it comes to the original Witcher novels, I personally didn’t like their style. They are probably the most known Polish game developer and I hope they can represent the Polish game development scene as well as they so far. Since Exor is located in Poland I have to ask: do you know the guys at CD Projekt? And are the Witcher novels awesome in the original Polish?ĬD Projekt is located in Warsaw and Exor Studios is in Szczecin (relatively far away), so unfortunately we don’t know anyone at CD Project, but I personally enjoyed playing The Witcher a lot. That was our main reason for starting our own studio and going independent. There was never enough time to iterate on game design or to polish our games enough. In the days of Java mobile development, there was a lot more business development and porting than actual game development. What led you and your cofounders to form Exor Studios?Īfter working for two years on mobile games at Gamelion we felt like we weren’t really getting enough satisfaction from our work.
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That was the beginning of my professional game development career which started 7 years ago.
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Our first public mod was ‘D.I.P.R.I.P.’ for Half-Life 2 and because of our work on it we were all hired by a Finnish mobile game development company called Gamelion.
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After that we started working on mods for Half-Life and informally started Exor as a modding group. The first Make Something Unreal contest actually played an important role in our journey because it made us go public and share our works on the internet. The first game for which we made our own maps was Age of Empires, then StarCraft, and later we moved on to first person shooters like Unreal Tournament, Quake 3 and Half-Life. When it comes to traditional computer game development, I started by making levels for various games with my brother.
I guess you could say we started modding with pen and paper. I was a game master for 5 years, and together with our team we created our own version of one of the popular RPG systems. The first gaming-related thing I did classic role playing games. Our record braking trip so far was visiting 11 countries in 7 days with a total of 5000km on the road. Moving around in your own vehicle gives a lot of freedom, and I annually make road trips with a few friends. But if I’m not working I enjoy travelling by car around Europe.
I think there isn’t much outside the world of gaming because I spend most of my day at work to be honest.